This section is intended for teachers (and administrators) with more information about the daily use of Prowise Learn. Here you will find how to log in as a teacher, how to change your own password, or how to change a password for one of your pupils. Also, we will explain how to view the results of your class or of individual players. Finally, we will explain how to change the player’s game settings in the base and bonus garden.
What is Prowise Learn?
Adaptivity? What’s that?
Prowise Learn is unique due to its scientifically proven adaptive technology, developed at the University of Amsterdam in the Netherlands. Adaptivity means that the level of difficulty is adjusted to each player’s specific skills. If a player answers the exercises quickly and correctly, they will automatically be offered more difficult exercises. This allows players to progress to exercises that they are ready for, which may or may not have been covered as part of the curriculum. If these exercises turn out to be too difficult and the player starts making more mistakes or uses the question mark, easier exercises will be offered automatically. The exercises are chosen by the adaptive system in such a way that every player – irrespective of their ability level – will answer 75% of the exercises correctly; keeping it fun and challenging for the players (but see
Because the adaptive system takes into account the ability of the player, it is important that every player solely works in his/her own Prowise Learn. Allowing parents, teachers, or other players to play in their Prowise Learn may manipulate their results and negatively affect perception of success (e.g., too many difficult items were presented).
Every player in Prowise Learn has it’s own garden full of games. As a teacher or administrator, you can view a demonstration environment by clicking on the “Gaming Environment” button in the upper-right corner of the menu. As the purpose is to demonstrate how the garden works, your data will not be stored for longer than a day.
Detailed information about the Gaming Environment is available here. In short, each game is represented by a plant. As player ability improves, the plant grows. Players regularly see watering cans in the garden. These are the selected advice games for the player. These are games that a player has played little or those with the lowest scores. A maximum of three watering cans will appear in the garden, in the colors gold, silver and bronze. When a player plays an advisory game, and completes that session, he receives 75, 50 and 25 extra coins respectively. These come on top of the 25 extra coins for completing the session and the coins that are earned by giving good answers. As long as there are still watering cans in the basic garden, the bonus garden remains closed. By rewarding a whole session with extra coins and keeping the bonus garden closed, we motivate players to play the games that are important to them.
The combination of base and bonus garden (see how to change which games are in the base garden and bonus) allows teachers to determine which abilities they find the most important to practice.
For more information regarding the garden, the trophy cabinet, and the growth chart see the player instructions.
To log in to Prowise Learn go to here. Here you can enter your username and password, or request your password if you have forgotten.
For Administrators and Teachers, it is possible to view players’ passwords by going to Administration – Player passwords.
If a player has difficulty remembering his or her password, or if their password becomes known by other players, you can change it in the back-end. Click change password next to the name of the player in the overview to change the players’ password. Players can also change their password themselves if they have a registered email address. I they have done so, due to privacy laws, this password will no longer be visible to teachers and administrators.
Teacher and/or Administrator Passwords
If you wish to change your own password go to Administration – Change my password. Here you can enter a new password.
How to play?
As an Administrator or Teacher it is also possible to play in the Prowise Learn. Once you have logged in, simply select Gaming environment in the upper-right corner of the back-end. This will transfer you to the demonstration environment of the Prowise Learn. As the purpose of this environment is to allow you to demonstrate the games to your players, we will not save your data for longer than a day. In addition, you may see different games than your players will see in their individual gardens. This is due to different game settings.
You can monitor the players’ results under the tab Results and view the results either ‘By School Class’ or ‘By Year’. Here you can find the individuals’ performance as compared by others in the same class and to players from different Years. In addition, you can zoom in on individual performance by viewing a players’ strengths and weaknesses, as well as common mistakes.
The Questions Answered – tab
Displays of the the total number of exercises that each player has completed in each game. If the player hasn’t completed any exercises in this game there won’t be a number displayed. You can choose the period which you want to view in the drop down menu.
The relative score – tab
This tab shows an overview per game of the performance of all players from a school class or Year. The colours displayed indicate the relative position of the player in relation to other players from the same age category playing in Prowise Learn. The colour coding is based on the percentage of players who have a lower score. You can find the classification in the score categories to quickly determine how a player is doing and if he or she needs more attention.
Want to change the comparison Year?
On the relative score-tab you can also choose the Year you would like to compare the player to. By default, Prowise Learn compares the performance to other players of the same Year category. You can also choose to compare players to another comparison Year, i.e. to see if a player is better suited to a higher or lower level.
By clicking on the dropdown menu under “change comparison Year”, you can select another group. Immediately the results will be updated with new data and a new column appears in the table with the comparison Year for every student. Make sure that you enter the correct Year for every player, or else an incorrect norm comparison will be given. Note, that the accuracy of the score depends on the number of sums a child has completed. This
The Last played-tab
This tab displays how many days it’s been since the last time the player completed a game. The colour coding is used here to indicate whether your child has recently played in the garden.
By clicking on the name of one of the players, you can find the overview page of that specific player with general player information along with the more specific tabs explained underneath.
Here, the scores for the different games and the corresponding percentile scores are shown; how many days it’s been since the player has logged in; and the total numbers of exercises completed per game. This is similar to the overview page By School Class or By Year.
The Relative score indicates the relative position of the child in relation to other children from the same age category playing in Prowise Learn.
The Game score indicates how children scored compared to all other children of this game. The scores range from 1 to 1000. The scores 300, 500 and 700 are matched with the end of Year 2, end of Year 4 and end of Year 6. This way it’s simple for you to see if the players have reached the level of the end of the Year already. So when the player reaches the score of 700, the level of the end of primary school is obtained.
Individual game tabs (i.e. Addition)
This graph shows the numbers of exercises answered and the average score per week. Weeks are displayed on the horizontal axis, the score on the left vertical axis and the frequency of play is displayed on the right vertical axis. The height of the bars indicate how many exercises have been completed that week, and the green line indicates the average score that week. The particular score is shown when hovering over the circles with your mouse.
Best and worst answers
Over the last 50 exercises, the 10 least successful and the 5 most successful exercises are shown. The least successful exercises were either answered incorrectly or too slow. If the player clicked on the question mark, the Answer shows a “q”. If the answer wasn’t give in time, “NA” will show.
Game settings [base/bonus]
Teachers and Administrators can choose which games are available to each player. They can select which games should always be available [base] and which games should only be available once all base games have been practised [bonus]. For example, a teacher can decide that children should only be allowed to play Speedmix once they have practised Addition and Subtraction. To achieve this they can set Addition and Subtraction as base games, whereas they can set Speedmix as a bonus game.
There are 3 kinds of game settings possible:
- Standard: Every player is automatically given the standard base garden, which mainly focuses on mental arithmetic skills (i.e. Addition, Subtraction, Multiplication, Division and Counting). Depending on the score on these games, new games will appear.
- Beginner: Setting for especially young players such as in Reception and Year 1. Only games that are suited for young players are placed in the base garden. All games in this garden are immediately visible, but new games will not appear irrespective of the score. For a good performing player, it is better to have the standard game setting.
- Manually: As a Teacher, you have the freedom to decide which games should be in the base and which games should be in the bonus garden. There won’t appear new games automatically when the players improve in the score such as in the Standard game setting.
Change game settings
To change the game settings for certain players or for the whole class, go to Administration – Game settings. Here you see which game settings are in place. As a Teacher, you can change these settings for your class or for certain players. As an Administrator, you can only change the settings for the whole school. A class setting chosen by the teacher can overrule the school setting. Behind the class
Change game settings for the whole class
To change the game settings for the whole class, go to Administration – Game settings. Click on Edit behind the class you want to change. Here you can choose underneath game configuration which setting you prefer. When you choose for Standard or Beginner the games are shown that belong to the base and bonus garden. When you click on Manually you can choose which games should belong to the base and bonus garden. You can also not show games for the class. Don’t forget to click Save when you are done.
Change game settings for individual players
To change the game settings for an individual player go to Administration – Game settings. Click on Edit behind the name of the player you want to change. Here you can choose underneath game configuration which setting you prefer. When you choose for Standard or Beginner the games are shown that belong to the base and bonus garden. When you click on Manually you can choose which games should belong to the base and bonus garden. Don’t forget to click Save when you are done. In the game settings overview, you will now see that within your class one player has personalised settings.
Change game settings for the whole school (only for administrators)
If you want to change the settings of the entire school as an Administrator go to Administration – Game settings. Click on Edit behind the name of the school. Here you can choose underneath game configuration which setting you prefer. When you choose for Standard or Beginner the games are shown that belong to the base and bonus garden. When you click on Manually you can choose which games should belong to the base and bonus garden. Don’t forget to click Save when you are done.